(NOTE: we accept backorders from now, available in December.）
Focus on Solar imaging!
Apollo series is the world’s first camera line designed specifically for solar photography, named after Apollo.
The Apollo series features Sony sensors with global shutters and a focus on monochrome sensors.
Now, we lanuch 3 models of Apollo cameras:
Apollo-M MAX (IMX432), 1.1 inch sensor, monochrome.
Apollo-M MINI (IMX429), 2/3 inch sensor, monochrome.
Apollo-M (IMX174) , 1/1.2 inch sensor, monochrome.
Apollo-M is a solar camera developed by Player One Astronomy, which adopts the Sony IMX174 1/1.2” format monochrome sensor. The 5.86um pixel size accommodates a well depth of 32Ke with a total of 2.3MP (the resolution is 1944*1216), and the diagonal is 13.3mm.
Apollo-M (IMX174) and Xena-M (IMX249) based on Pregius 1st Gen, it was a gaint leap in CMOS sensor development. IMX174 and IMX249 has same performance, the only difference is IMX174 is faster (164FPS) .
Apollo-M (IMX174) has 1/1.2″ format, this size is between Apollo-M MAX (IMX432) and Apollo-M MINI (IMX429).
The naming of Player One Astronomy cameras is unique. Solar camera line, named after Apollo, the god of the sun. The suffix of the name describes the camera’s biggest feature.
Drivers and softwares download: http://player-one-astronomy.com/service/software/
Manuals download: http://player-one-astronomy.com/service/manuals/
The planetary cameras developed by Player One Astronomy uses a scientific and technological regular hexagon to construct the main body line, supplemented by round chamfers to achieve both rigidity and flexibility. The positive orange, which is imply solar, is matched with the low-key and steady black, and the super-fine frosting process on the entire surface makes the camera look luxurious and cool, highlighting the style of high-end players, can’t take my eyes off 😀
Sensor Tilt Plate
When taking solar photograph with prominence telescope, the Newton ring is annoying. Smoother solar image without Newton ring could be taken by adjusting the focal plate. Get a much smaller field curvature of the telescope.
The built-in high-density sponge shading pad can block the light from the side slits without any side leakage.
256M DDR3 Cache
Player One Astronomy cameras are the first one who adpots the DDR3 cache in all planetary cameras in the world! It helps stabilize and secure data transmission, it effectively avoids frame dropping and greatly reduces readnoise.
With the DDR3 cache, the camera does not have high demands on computing needs any longer, it will still has excellent performance even if it is connected to a USB 2.0 port.
The planetary cameras from Player One Astronomy have DPS (Dead Pixel Suppression) technology. The DPS is anaylse many dark frames to find out thoes fixed abnormal pixel and record the map in camera memory. In imaging, each exposure frames, thoes position of dead pixels will be given a median value according to the active pixels around that abnormal pixel.
Overvoltage and overcurrent protection mechanism
Player One cameras produced by the number one player ensures the safety of your camera and other equipment through overvoltage and overcurrent protection mechanisms.
When the camera is connected to the USB3.0 interface and full-resolution preview is used, it can reach 164 FPS in RAW8 mode (10bit ADC). When recording images, since the actual writing speed will be affected by the writing speed of the hard disk itself, when the hard disk writing speed is slow, the recording may not reach the theoretical speed. It is recommended that you use a high-quality solid state drive to record data to give full play to the performance of the camera.
Use the ST4 guide cable to connect the camera and the AUTO GUIDE port of the equatorial mount to do guiding.
Regarding readout noise, we solemnly promise that all values are obtained from actual tests. And for users, you could use Sharpcap 4 for testing. SC4 has a function called Sensor Analysis, provide a very simple way to test readout noise.
We wrote a tutorial on our website: https://player-one-astronomy.com/service/manuals/
If you are interested in readout noise testing, you may try it yourself, which is very simple.